![]() So keep an eye out for an update in a hour or so. That being said we have a build getting prepped for deployment that will contain the first batch of localization for all the new strings. The build has been pushed to our live branch for all players. We will be monitoring how the rollout of Radiant goes, and you can expect some more tweaks here and there as we see how the patch settles. Improvements and Additions (to all modes): we’ve reviewed tons of feedback over the last few months and have added a bunch new features, content, revisions, and fixes. But some gameplay rules have been flexed or altered in ways that reduce some of the more time consuming mid and late game elements. The mode is still challenging-monsters have the same stats and nothing about permadeath has changed. Radiant Mode: Radiant Mode is a version of the game that is intended to take less time overall to complete than normal (“Darkest”) mode. This update was built around two major pillars: ![]() That said, if you just want to play for an hour or two a day, get loot and level up, I doubt you will find a more compelling dungeon crawl experience. Ultimately, there is a bit too much grind involved to actually “complete” the game. Mind you, I play games with the goal to complete them, and Darkest Dungeon is a game that doesn’t want you to finish it. That means that the first 20 hours of the game was brilliant, the next 10 were pretty good, and the last 15, I was ready for the game to be over. For reference, Steam says I spent 45 hours with the game, which is probably a bit of an exaggeration since I left it running a few times, but let’s assume its close. ![]() I really loved the first half of my playtime with the game. Once heroes enter the Darkest Dungeon, they are not allowed to go back. Basically, you need at the bare minimum 16, fully decked out level 6 heroes in order to finish the game. The final dungeon is brutal and I don’t really agree with how they balanced the endgame.
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